course name | more information | semester (term) | dates(s) | type | remark | mode | hosted by | study programme | ECTS | contact hours | full / partial course | course content | prerequisites | teaching methods | assessement | learning outcomes | literature, materials | open to | tutor(s) | registration | registration deadline | Course ID |
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Business Organisation and Digital Transformation ⮟ | n/a |
summer semester | 05.04.2025, 08:00-12:05 09.05.205, 13:00- 17:55 16.05.2025, 16:20-20:25 07.06.2025, 14:40-17:55 | shared lecture | online | St. Pölten University of Applied Sciences | Bachelor Rail Technology and Mobility | 1.5 | 17 | full course | The course focuses on organisation principles based on practical experiences. Key topics include: 1. Introduction: – Goals and Non-goals of the lecture. – Preparation of a consultancy paper (thesis). – Definitions and theories of organisations. – Analysis of organisations. – Organisational structure, business processes, and five generic scopes in management. 2. Design of Tasks: – Task structuring. – Organisational differentiation – Forming Organsations – Organisational Integraton 3. Organisation and Individuals – Human Needs and Expectations – Striving for Maturity – Success Factors for Motivation-oriented Integration 4. Organisation and Environment – Boundaries and Dimensions to the Environment – Organisation and Strategy – Resource-dependence of Organisations 5. Emergent Processes – Organisational Culture -I nformal Order – Micropolitics – Control Mechanisms in Organisations 6.Organisational Change and Transformation – Nature and Types of Changes – The Change Process – Employees and Change – Organisational Learning and Knowledge Management 7. Digital Transformation in Organisations – What is Digital Transformation – Areas of Digital Transformation – New Technologies – Why Digital Transformation Fails. | Blended Learning, with (virtual) group exercises and inverted classroom sessions | requirement for successful participation: 75 % participation during the lesson for passing the lecture: positive grading the final thesis (55%) + individual participation (20%)+ group works (25%) Final Thesis – Prepare a consulting paper for a company analysis: – Describe the company. – Analyse along the five issues of shaping a company. – Analyse the gaps/white spots. – Write a conclusion. Assessment of the Final Thesis: – The Final Thesis will be assessed individually. – Baseline: — Content for a 45-minute meeting. — Maximum 20% of images (not graphics). — The basic work and the approach to the solution are evaluated. — Templates can be chosen freely (Word, PowerPoint, etc.). — Sources must be indicated. — AI-generated content is to be highlighted. | Knowledge: – Explain theories of business organisation. – Describe basic features of organisational development. – Differentiate and assess various organisational strategies. Skills: – Assess organisations using five generic issues in organisational design. – Develop generic business organisations for railway companies. – Solve less complex organisational problems. Competencies: – Deepen understanding of business operations through acquired knowledge. – Establish connections between different organisation design methods. International Reference: – Recognise structural differences in international organisations. – Develop solutions adapted to various international environments. | the concept I am teaching is a German one with quite little familiarity in English speaking countries. So, there is no English equivalent to the concept. | no prerequisities, as it is the basic knowledge about developing and analysing organisations | Robert Bruckner | Register | 3/28/2023 | 35084 | ||
Discrete event Simulation ⮟ | n/a |
summer semester | 27.02.2025, 14:40-18:45 06.03.2025, 14:40-18;45 14.03.2025, 13:50-17:55 | shared lecture | all software required is freely available for education purposes | online | St. Pölten University of Applied Sciences | Bachelor Creative Computing | 1 | 11.25 | partial course | Agenda of the course: – Application of simulation in general and specifically in the production area – Process of a simulation study – Introduction to queuing theory – Introduction to AnyLogic c – Single machine model: Experiment, iteration, replication, confidence interval, warm-up phase – Modeling of logistical key figures (service level, inventory, lead time) in simulation models – Deterministic vs. stochastic production and logistic systems | tutorial workshop, hands-on experiences | online test | The students – can analyze and evaluate simple logistical problems and questions in a stochastic environment (e.g. one or two machine models) using simulation software (e.g. AnyLogic software) (L3-L4). – can create a simple simulation model based on company data (L6) and make statistically sound statements about the expected company key figures (lead time, inventory, delays and delivery reliability) (L4). – can discuss the results critically and make decisions based on these or make recommendations to the company’s management (L4-L5). | Grigoryev, 2012, AnyLogic 6 in Three Days Law, 2006, Simulation Modeling and Analysis Silver E.A., Pyke D.F., 1998, Inventory Management and Production Planning and Scheduling, John Wiley, New York, Hopp W.J., Spearman M.L., 1996, Factory Physics, Foundations of Manufacturing Management, Irwin, New York | any background | Alexander Hübl | Register | 2/26/2025 | 36016 | |
GameAudio Basics ⮟ | n/a |
summer semester | 03.04.2025, 8:50-11:15 03.04.2025, 15:30-17:55 07.04.2025 18:00-20:35 23.04.2025, 18:50-21:15 13.05.2025, 17:10-19:35 | shared lecture | all software required is freely available for education purposes | online | St. Pölten University of Applied Sciences | Bachelor Creative Computing | 1 | 11.25 | partial course | Basics of sound design for games – Basics of sound processing with REAPER – sinus versus noise – amplitude, loudness and panorama – Use of sound libraries – Sound editing – Sound effects: Equalizer, Compressor, Reverb (algorithmic, convolution) – Basics game audio for 3D games – Implementation of audio in Unity using Audiokinetic Wwise. | tutorial workshop, instruction, hands-on experiences | oneline tests after each lecture | The students – understand the basic principles of sound design in the field of game audio (L2). – are familiar with the workflows in REAPER, and Audiokinetic Wwise and the subsequent implementation in Unity (L3). | https://www.reaper.fm/download.php https://www.meldaproduction.com/downloads https://www.prosoundeffects.com/soundq https://unity.com/de/download, install Unity 2022.3.58 LTS, register PRIVATE (not student) licence https://www.audiokinetic.com/en/download, install Wwise 2024.1.2 | students with ICT background | Michael Iber | Register | 3/28/2025 | 35105 |